Attention Enhancement and its Neuroplasticity Based on Long-Term Video Game Training
Bai Binnan1, Tian Xiaoyan2, Cui Ruifang2, Hao Xinyang2, Lin Liqi1, Gong Diankun2, Yu Zhenxia1, Gao Dongrui12#*
1(School of Computer Science, Chengdu University of Information Technology, Chengdu 610225, China) 2(School of Life and Technology, University of Electronic Science and Technology of China, Chengdu 610054,China)
Abstract:It has been shown that action-based video game training can improve multiple cognitive abilities. However, current existing video game training games are of a single type and short duration. To fill this gap, a study was conducted to improve attention with prolonged training of multiple types of video games (GSGO, LOL and SGS). In this study, 176 healthy undergraduate students were randomly divided into 3 training groups to receive game training for a period of 5 months. Three behavioral tasks were completed every month during the training period to assess attentional capacity, and EEG data were collected once before and after the training period to calculate brain power spectrum energy to assess changes in brain functional status after long-term video game training. The results revealed that after 5 months of game training, the θ power spectrum energy significantly increased in each training group and differed significantly in the parietal lobe (F=3.13, P<0.05). α power spectrum energy in the LOL and SGS groups showed a decreasing trend in all cortices, but the CSGO group showed a decrease in frontal (t=2.43, P=0.02), parietal (t=2.28, P=0.03) and central regions (t=2.48, P=0.02) showed significant α1 synchronization. There were significant between-group differences in R3 power spectrum energy in the frontal and parietal lobes across training groups (F=3.69, P=0.03), with both the LOL and SGS groups showing a significant increase in R3 power spectrum energy compared to pre-training (P<0.05), indicating that long-term electronic training can induce an increase in the attention levels and that the effect differed after training for different types of games. The results of the behavioral task assessment supported the same findings, with all training groups showing significantly higher performance in distracted spatial attention ability after month 1 of training (P<0.05), with the CSGO group improving by 11.12% and the SGS and LOL groups improving by 9.68% and 15.66%, respectively. Multiple comparisons of LSD showed that the CSGO group performed significantly better during training than the SGS group (P=0.01) and the LOL group had significantly better focused spatial attention than the CSGO group after the first 3 months of training (P=0.02). The study demonstrated that video games causally enhanced attentional plasticity and that action video games had better attentional capacity enhancement effects compared to casual game training. The results of the study are informative for assessing the effects of video game training and intervention.
作者简介: #中国生物医学工程学会会员(Member, Chinese Society of Biomedical Engineering)
引用本文:
白彬楠, 田晓燕, 崔瑞芳, 郝心杨, 林历祺, 宫殿坤, 余贞侠, 郜东瑞. 基于长期电子游戏训练的注意力增强及其神经可塑性[J]. 中国生物医学工程学报, 2023, 42(4): 403-410.
Bai Binnan, Tian Xiaoyan, Cui Ruifang, Hao Xinyang, Lin Liqi, Gong Diankun, Yu Zhenxia, Gao Dongrui. Attention Enhancement and its Neuroplasticity Based on Long-Term Video Game Training. Chinese Journal of Biomedical Engineering, 2023, 42(4): 403-410.
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