Improving Brain Function States by Special Game Training
Li Xin1,2*, Sun Xiaoqi1,2, Cai Erjuan1,2, Fan Mengdi1,2, Hou Yongjie3
1Institute of Biomedical Engineering, Yanshan University, Qinhuangdao 066004, Hebei, China 2Measurement Technology and Instrumentation Key Lab of Hebei Province,Qinhuangdao 066004, Hebei, China 3HRA Medical Systems Co.,Ltd, Qinhuangdao 066004, Hebei, China
摘要针对专项严肃游戏训练改善脑功能状态、提高注意力展开研究。基于脑电信号样本熵特征,分析训练后脑功能状态的变化,以及长期使用单一训练的刺激耐受性问题。试验采集10名受试者,持续20 d的专项严肃游戏训练前、后的脑电数据,并采用国际公认D-CAT和SRT注意力测试方法评估脑功能状态的变化。提出以alpha波样本熵与beta波样本熵的比值作为特征参数,分析游戏训练改善脑功能。进一步,基于theta/SMR熵值,讨论长期单一严肃游戏训练的刺激耐受性问题。经过20 d专项严肃游戏训练后与训练前相比,脑电信号的alpha波样本熵值呈上升趋势,beta波样本熵值显著降低(0.62±0.05 vs 0.54±0.04,P<0.05),alpha/beta的样本熵比值显著提高(0.44±0.02 vs 0.83±0.20,P<0.05),说明严肃游戏训练可以改善脑功能状态。国际公认的注意力行为测试评估结果支持了相同的结论,即专项严肃游戏训练后,训练者的测试命中值显著提高(35.60±6.21 vs 37.81±6.42,P<0.05),所需反应时间(ms)显著降低(292±25 vs 281±20,P<0.05)。长期单一游戏训练后theta/SMR熵值提高,表明长期采用同一款注意力训练方法,会使被训练者产生耐受性,使大脑对训练的敏感程度降低,适当调整训练方案,将有助于提高训练效率。这一结果,将为脑功能辅助康复治疗方案选择提供支持与帮助。
Abstract:Focusing on the issue of improving the state of brain and supporting memory retention by serious game training, this study investigated the human state of brain function before and after experiments and their adaptation to a single game with long duration. EEG signals were collected with 10 individuals before and after playing a special game lasting 20 days, and the changes of brain function were assessed using memory test. The sample entropy of alpha wave, beta wave and their ratio alpha/beta were used to analyze the changes before and after game training. Furthermore the adaptability under a single game was discussed with the feature of theta/SMR. Compared with that before game training, the sample entropy of alpha wave showen the trend of increase, the sample entropy of beta wave decreased significantly(0.62±0.05 vs 0.54±0.04,P<0.05), and the alpha/beta increased significantly(0.44±0.02 vs 0.83±0.20,P<0.05). The memory test verified the results from the sample entropy. After game training, D-CAT raised significantly(35.60±6.21 vs 37.81±6.42,P<0.05), and SRT(ms)had a significant reduction(292±25 vs 281±20,P<0.05). Theta/SMR appeared a upward trend and the sensitivity a downward one. Serious game training can boost brain function states as an assistant method.
李昕, 孙小棋, 蔡二娟, 范梦頔, 侯永捷. 严肃游戏训练对脑功能状态改善作用研究[J]. 中国生物医学工程学报, 2017, 36(6): 685-691.
Li Xin, Sun Xiaoqi, Cai Erjuan, Fan Mengdi, Hou Yongjie. Improving Brain Function States by Special Game Training. Chinese Journal of Biomedical Engineering, 2017, 36(6): 685-691.
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